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6 tips on choosing colors

Posted August 25th, 2007 in Articles by macredibles

If you’re in the position to choose colors for your site-and you’re not in the position to hire a designer to help you-here are a few good methods for faking it:

  1. Get ideas from other sites
  2. By looking at other sites in your industry, you get a sense of what your customers expect. And by looking at sites with a similar personality, you can get specific ideas to work from.

  3. Get ideas from other sources
  4. Paintings, magazines, products-even nature-can provide inspiration for your choices. Find an artist, magazine, or brand you like, and borrow from them.

  5. Get ideas from a color book
  6. Idea books like Color Harmony for the Web (see subsequent listing) are great when you need inspiration, lack confidence, or both. The specific color combinations all work. You can just choose one that resonates with you.

  7. Limit your choices
  8. More isn’t always better. Many people-including professional designers-feel overwhelmed by the choice of colors on the web. To limit your options, stick to the 216 colors in the web-safe palette.

  9. Start with a single color
  10. Once you’ve chosen a single shade that works, you can match others with it. The best way to find appropriate matches is by choosing colors with the same “value” (or darkness).

  11. Learn a little theory
  12. By reading just a little bit about colors and color combinations, you can build your confidence and improve your chances of making a good choice.

How People Navigate the Web

Posted August 25th, 2007 in Articles by macredibles

In order to design effectively for the web, you have to first understand how people behave when they’re online. For the web is fundamentally different from print, TV, or other media to which it’s often compared.

People use different media differently:

  • People read magazines.

  • People watch television.

  • But people navigate the web as if it were a physical space.

Although the computer screen is physically flat-more one-dimensional than a book, even-people move through the web as if it were a physical space. They scan each page for navigational cues, then move forward mentally, closing in on their destination. “Where should I go?” they think, instead of “What should I read?”

This is no small difference. The transition from reading a magazine, for example, to using the web requires a cognitive shift: When a person stares into a monitor, the cursor on the screen (controlled by the mouse in her hand) becomes an extension of her physical body. So the task of navigating the web feels very much the same, mentally, as navigating a physical space.

This is exactly what Marshall McLuhan might have predicted. In the early years of television, McLuhan published influential theories on how people interact with-and are shaped by-media. “All media are extensions of some human faculty-psychic or physical,” he wrote in The Medium is the Message. “The wheel is an extension of the foot. The book is an extension of the eye…clothing an extension of the skin…electric circuitry, an extension of the central nervous system.”

If users do project themselves into the screen (the cursor becoming an abstract representation of the body), this goes a long way toward explaining not only how people feel online, but also how they act. Most people navigate web sites as if they were running through an airport, looking for their gate: Quickly, purposefully, and sometimes desperately.

Designing for users on the run

Theory aside, the spatial nature of the web is what makes navigation so important. In many ways, designing a web site is more like designing a public space than a printed page.

Users arrive at your site with a purpose in mind, and your goal in designing the site is to get them to their destination as quickly as possible, providing the most direct pathways marked by the most universally recognized symbols.

Most people
navigate
web sites
as if they
were running
through an airport,
looking for their gate.
Most people navigate web sites as if they were running through an airport, looking for their gate.

So web design is an architectural problem, as much as a visual one. And as architectural problems go, it’s a challenging one, because people can’t rely on any of the visual clues-or other senses-they use to navigate real-world spaces.

In the real world, people can size things up more easily: They can see how big a building is, and they can see who else is there. They can tell how noisy it is, and what it smells like. They can see where the doors are. And if they get lost, they can always retrace their steps or ask someone for help.

But the web is abstract, and it offers no such clues. Your senses are limited to what you can see in the browser. And there’s no one around to help you if you get lost. So it falls to the site’s design-and particularly the navigation-to fill all these roles. It must communicate what kind of site it is, tell users what’s there, orient them to where they are, point them to where they’re going, and show them how to get back.

No one said it was going to be easy.

Online Payment Options

Posted August 25th, 2007 in Articles by macredibles

If you plan to sell things over the Internet, you’ll also need to plan out how people will pay for them.



Collecting money online:

  • Credit card. The most basic payment method requires a merchant account and a secure server to process the transaction.

  • Online cash. Online cash services, such as PayPal and Yahoo! PayDirect, let you exchange money between two online accounts set up for this purpose.

  • Micropayments. Micropayment services will someday allow you to pay for services in tiny increments-a few pennies or less.

  • Cash, check, bank transfer or money order. These are sent by mail or Internet Banking.


Credit Card

Credit cards may be the most familiar method of collecting online, but they aren’t the cheapest or the easiest. If you have an existing business, you already know about merchant accounts. If you don’t, you’re about to learn. In order to receive credit-card payments online, you have to first establish a merchant account with an FDIC-insured merchant bank.

Be warned: This is a bureaucratic process, and a costly one. Between account set-up fees, processing fees, and transaction fees, you’ll pay quite a bit for the privilege of accepting credit cards. So smaller merchants sometimes use cash-payment services like PayPal.

Online Cash

Online cash isn’t exactly cash. These services-like PayPal and Yahoo! PayDirect-play the middleman, letting you transfer money directly from one person to another, while ensuring that it actually gets where it’s going (and taking a cut for themselves, of course).

PayPal is the best known e-cash service, commonly used on auction sites like eBay, where individuals are selling to each other. It’s a simple system. Users set up a PayPal account by transferring money from a bank account, charging it to their credit card, or sending a personal check. They can then buy online using this account. When someone buys from you, the amount is transferred from their account to yours (with roughly a 3% commission).

Micropayments

Micropayments allow users to pay tiny amounts of money-a few pennies, say, or less-for a service they use online. This approach would be perfect for content sites of all sizes: The tiny payments would mean little to any individual consumer-Why not pay a penny for an article, so long as it’s easy to do so?-but it could add up to significant revenues for the site.

The trick, then, is making it easy. And that’s the missing piece in this puzzle. Although several early players attempted to put such a system in place, none gained critical mass and they all died trying. File this idea-lovely as it is-under “someday.”

Making money from subscriptions

Posted August 25th, 2007 in Articles by macredibles

For many years, conventional wisdom held that people wouldn’t pay for anything online. There was an abundance of free information and services, and people were uneasy about using credit cards online. It seemed impossible to charge for anything.

But people are always willing to pay for things they need or want. And many online players-from newspapers to software to games-are now making a living through user fees and subscriptions.

3 ways to collect user fees:

  1. Subscription-only services

  2. Tiered services with free and premium offerings

  3. Pay-as-you-go services


Subscription-Only Services

Subscription services charge users an up-front fee for unlimited access to content or services over a set period of time; nothing is given away for free. Great work if you can get it!

But not many businesses can get away with a subscription-only model, because web users rarely invest money up front in an unknown quantity. Only deeply compelling services or established brands can pull it off. A success story: Both Consumer Reports and The Wall Street Journal bucked the industry trend in 1996 by establishing subscription-only content sites that continue to this day.

Tiered Services

Tiered services put the psychology of salesmanship to work on the web. They offer users free access to a site-or, rather, part of a site-and then sell them premium services or content. This approach has worked for a wide range of businesses, including magazines, research services, software, and games.

What Subscribers Want

  • Value. They’ll pay for a service they need that they can’t get elsewhere.

  • A free sample. They want to try the product before committing to a subscription.

For instance, the financial information service Hoover’s Online offers free access to its basic descriptions of companies and industries. But its premium services-in-depth reports, competitive profiles, targeted searching-require an annual subscription.

The tiered approach has also worked well for ESPN. Its sports news is available free, but users a-plenty pay to join fantasy sport leagues (baseball, basketball, and football) timed with each major league season. Sports fans pay around $30 per season to assemble and coach a team (based on pro athletes) and get a shot at the (fantasy) championship.

This model works for software, as well. Atomz provides a free, basic version of its site search engine, which brings search capabilities to sites with under 500 pages. Although customers can use this free service indefinitely, Atomz uses it as a lure for their full-featured services, for which customers pay a monthly fee.

Pay-As-You-Go Services

Pay-as-you go services allow consumers to sample a site little by little, paying only for the content or services they use. The fee may be applied based on the service rendered or time elapsed. Content sites, for example, may charge by the article, whereas game sites may charge by the hour.

The problem with this model is that the payment system really isn’t there yet. Once consumers can make true micropayments-a few pennies per article, for instance-this model will become far more viable.

50 ways to lose your users

Posted August 25th, 2007 in Articles by macredibles
  1. Email your customers about a one-day sale, then unplug the server so no one can get through.

  2. Require users to register before entering your site. Don’t offer any previews-in fact, don’t even tell them what you do!

  3. Serve lots of “rich-media” ads without testing them first. Watch your users’ computers crash!

  4. Carefully construct a considerate privacy policy-and then ignore it.

  5. Buy slower servers.

  6. Fill customers’ screens with pop-up windows.

  7. Fill customers’ screens with pop-up windows that open more pop-ups each time you try to close one.

  8. If that doesn’t work, try pop-unders.

  9. Regularly change the location of features on your site, ensuring that regular customers can never find anything! Ever!

  10. Add a new whizzy JavaScript thingy every week. Watch your customers’ computers crash!

  11. Put an audio soundtrack on your home page. Don’t let users turn it off. This is great for the cubicle crowd.

  12. Specifically create links to pages that don’t exist, so all your users can see the incomprehensible server errors.

  13. Reorganize your site, but don’t offer redirects to the new pages. None of the links to your site will work!

  14. Eliminate all custom-made help pages. Replace them with incomprehensible server error messages.

  15. Serve every page of your site in a new pop-up window. Make sure the new windows include neither the “Back” button or the “Print” button. That’ll keep them from getting attached to you!

  16. Create really compelling content and hide it behind obscurely named links.

  17. Remove the underline from all your links, and make them the same color as the text. Let users guess where to click.

  18. Change the navigation system on every single page. Users are lazy-they’ll give up soon enough.

  19. Change your site name and URL every month. That’ll throw them off your scent!

  20. Replace your home page with a really big image map, displaying an extended visual metaphor for your site sections.

  21. Embed a really cool Flash movie on every page of your site.

  22. Better yet, embed the same Flash movie on every page of your site.

  23. Let customers place their entire order-and give you their credit card-before telling them that everything on your site is out-of-stock.

  24. Hire exceptionally surly customer service representatives.

  25. Ask users to fill out a survey. Make it really, really long, and then-this is important!-make sure the “Submit” button doesn’t work.

  26. Redesign your front door with lots of big rainbow-striped letters.

  27. Fire your copy editor. Let the engineers and designers do the writing.

  28. Fire your designer. Design the site yourself, as you’ve always wanted to.

  29. Disable site search so every query turns up “No matching results.”

  30. Better yet, randomize site search, so a search for sneakers displays last season’s prom dresses.

  31. Serve Exit ads in pop-up windows as users leave your site. It’s the online way of saying, “And STAY out!”

  32. Serve exit ads when they exit your exit ads. See how many windows you can open at once!

  33. Make your text really small-and italic.

  34. Include lots of links. I mean LOTS!

  35. Charge a lot for shipping!

  36. Share customers’ email addresses-without asking.

  37. Sloooow down your customer service.

  38. Customer service? What customer service?

  39. Use non-secure servers for commerce transactions, and tell users it’s “at your own risk!”

  40. Don’t keep an accurate inventory: Charge for products you don’t have!

  41. Choose curious color combinations.

  42. Serve banner ads that say “If this is flashing, you’ve won!”

  43. Email all your customers weekly-or better yet, daily, just to tell them what’s on your mind.

  44. Tell users they can unsubscribe from your email list, but make sure they can’t!

  45. Add background images-in dark colors-to every page.

  46. Make sure error messages pop up during check-out. Force the customer to re-enter information every time.

  47. Create a gift registry, but forget to take addresses for the people receiving gifts.

  48. Change the nav bar options on every page.

  49. Bury your contact information.

  50. Two words: More pop-ups!

Choosing a suffix

Posted August 25th, 2007 in Articles by macredibles

When you register a domain name today, you can choose your suffix (or “top-level domain” as they’re called). Although .com is by far the most popular, there are currently 260 other options: 247 country-specific domains and 13 global top-level domains.

There haven’t always been so many choices. When the domain name system was first introduced, only six top-level domains were created.

6 original top-level domains:

  1. .com for companies
  2. .edu for universities
  3. .gov for government agencies
  4. .mil for military organizations
  5. .net for network service providers
  6. .org for all other organizations

Country-specific domains were soon added, giving each nation control over its own top-level domain.

Country-specific domains include:

  • .cn for China
  • .sg for Singapore
  • 248 others



But by the late 90s, this was no longer enough. The crush of applications for domain names created a need for more top-level domains. Many were proposed, and as of this writing, seven were approved. (One more-.pro-is under consideration.)

7 new top-level domains:

  1. .biz for businesses
  2. .info for all uses
  3. .int for international organizations
  4. .aero for the air-transport industry
  5. .coop for cooperatives
  6. .museum for museums
  7. .name for individuals

10 things the web can do for you

Posted August 25th, 2007 in Articles by macredibles

Have you ever wonder what a web can do for your business? I have listed out 10 things that help your business to grow. It brings out new business opportunities without have to spend a fortune on it:
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Top 10 reasons web sites fail

Posted August 25th, 2007 in Articles by macredibles

Sadly, there are a lot of ways for web sites to fail. They may fail to make money or attract an audience; they may fail to work properly. Or they may fail, as many do, to launch at all. So as you build your site, beware the perils that can ruin your plans. We’ve made these mistakes so you don’t have to.
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12 steps to web site success

Posted August 25th, 2007 in Articles by macredibles
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Over the last 10 years, we’ve learned a lot about what works (and what doesn’t) on the web. Whether your goal is to make money or make a difference, these 12 steps will set you up for success:
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